Life's a Circus - Final patch and iiRcade port
Circus Interstellar » Devlog
Circus Interstellar v2.1
Circus Interstellar just recieved is final patch, as well as an iiRcade port for those of you who own the machine and have the Team Encoder USB Enabler installed.
Changes
- changed: lives spawn a bit more often, lives weren’t spawning enough as you progressed through the game
- changed: upgrade chip for increased cotton candy chance has been changed to increased powerups chance, after we changed the way cotton candy spawned this upgrade chip was originally rendered useless
- changed: balanced the amount of lives players receive through score points by adjusting the amount given through killing clowns and running through cotton candy.
- changed: the in-game fog has been changed to look better.
- changed: in game comic book says the correct name for the players spaceship. (ie USS Interstellar instead of the old name, USS Andromeda)
- changed: the control screen on the iircade (the one that shows before you start the game) was changed completely to a custom image.
- changed: brought the planet in the background closer to the player ship, we also edited the image and made it look better.
- changed: Survival mode was completely revised; we also added the option to choose between either deathmatch mode or coop survival when you’re on multiplayer.
- changed: other players can now drop into a single player survival game.
- changed: music in survival mode changes when the song ends, it used to just pick a random song and stick with that one song until you died.
- changed: player kill points in deathmatch mode were increased to 1000 to encourage pvp.
- changed: survival scoreboard now shows the rounds completed next to the high score.
- changed: phaser shot and atomic shot will kill players instantly.
- changed: rainbow clowns now react faster when they spot the player and round corners faster than normal clowns.
- changed: there is now a chance for special clowns to either see players through walls or not.
- changed: popcorn can now lose track of the player when they lose sight of them.
- changed: popcorn now only makes the “om nom” sound once when they get close to the player instead of repeating it until death.
- changed: many of the sound effects were adjusted in volume.
- changed: clowns navigate around walls better to get to the player, rather than getting stuck on the corner of a wall.
- changed: iircade version, more plus and minus icons appear when players run through cotton candy groups.
- changed: in survival mode, waves start with less special clowns and increase as you progress through waves.
- changed: amount of clowns increase as you progress through waves in survival mode.
- changed: levels throughout game have been balanced with enemy count, type, and special types.
- changed: upgrade tanks will only spawn upgrade chips that players don’t have. (this includes if players have any permanent upgrade chips)
- changed: on PC, the escape button now works as a pause button.
- changed: players can now press a button to skip the screen that shows the chapter and ship map.
- changed: in survival mode, jugularnauts speed will increase as you progress through waves.
- changed: whenever the ship warps, there’s now a chance for no planet to be in the background.
- changed: in survival mode, jugularnauts spawn faster as players progress through waves.
- changed: when players have both the upgrade chip for “dodges kill clowns” and “extended dodge frames”, the extended dodge frames also kill clowns.
- changed: in survival mode, jugularnauts are now killed when you shoot them 5 times, rather than just continuing their path as they run away.
- changed: music now lowers slightly when certain sound announcements play, such as when a player beats a level and says, “let’s go”.
- changed: players now have more time to input their initials when submitting their scores.
- changed: bosses begin using their special charge attack sooner in the boss fights.
- changed: final boss clones have far less health than the actual boss.
- changed: bosses hp was increased.
- changed: powerup spawn chances were adjusted.
- changed: weapon upgrades spawn chance on boss fights was decreased and all other powerup spawn chances were increased to balance out boss fights.
Added
- added: iircade version can now switch between 16:9 and 4:3 aspect ratio with a push of the coin button on the main menu, pc version can do this too by pressing the shift key on the main menu.
- added: when player has upgrade chip for “dodge rolls kill clowns” they will change color to blue when they dodge roll.
- added: added a close up shot of the planet that slowly zooms out in the beginning of the intro.
- added: text in the bottom right corner of the cheats menu explaining how the cheats work.
- added: holograms that float around the player to show them the location of all pickups.
- added: when players kill all of the clowns, text now appears to let them know that all of the clowns are dead.
- added: when you kill a boss, cotton candy and 1 extra life will appear in the level.
- added: quotes now appear in the middle of the screen when you scare the jugularnaut away.
- added: when viewing scoreboards on the main menu, you can now see high score lists for both safe walls mode and hardcore mode.
- added: jugularnaut makes an echoed pain sound when you scare him away.
- added: on the pause menu, players can now hit a button to change music volume.
- added: on intro cutscene, players small shuttle now has a word bubble that appears over it with a random quote.
- added: boss fights, a screen warning appears now on whatever side of the screen the jugularnaut is appearing from followed by a sound cue.
- added: a new trophy for finding all PDA’s in the game.
- added: a new trophy for beating 7 rounds in survival mode. (7 rounds is harder than you’d think…)
- added: permanent upgrade chips can be unlocked through certain cheats that can be found in specific PDA’s
- added: a large ring will appear around powerups that spawn during boss fights and survival mode.
- added: player upgrades now appear in the corners of the pause screen so players can see which upgrade chips they’ve collected.
- added: red heart monitors stay over players head if they are close to death.
- added: an exclamation point appears above players heads when they are shocked by a wall.
- added: when players heal, heart monitor appears above players heads.
Bug fixes
- fixed: cheats for “spawning powerups on every level” and “not spawning powerups at all” cannot both be turned on together anymore.
- fixed: cotton candy hitbox for iircade version was enlarged to fit actual size of cotton candy groups, was too small before.
- fixed: shadow clowns were only taking 1 hit to kill instead of 2, this has been fixed.
- fixed: arrow guides do not appear on the final hallway. (it was covering up the players dialogue bubbles and was unnecessary.)
- fixed: dodging through clowns when you have the “extended dodge frames” upgrade was killing them almost like you had the “dodges kill clowns” upgrade, this has been fixed.
- fixed: survival mode was only spawning players at either the bottom or left side of the level and never the top or right side.
- fixed: jugularnauts fire sound was continuing to play even after he left the room.
- fixed: clown dialogue boxes were glitching out and not showing any text when they would go to talk.
- fixed: in deathmatch, only 1 of the 3 bullets shot when using the trishot would deal damage, now all 3 bullets do damage.
- fixed: several different pop-up texts were getting obscured by other popup texts.
- fixed: atomic shot was not dealing correct damage to the jugularnaut.
- fixed: player holograms were floating too close to player.
- fixed: warp drive in survival mode was not changing the level like it should have.
- fixed: in deathmatch mode, when two players with tenacious powerup ran into each other neither died but both received points.
- fixed: in coop survival, players were respawning almost like you were in deathmatch mode.
- fixed: word bubbles were appearing over mutated popcorn when players would die.
- fixed: players were able to shoot each other in coop survival.
- fixed: popcorn laughed like a clown when they spotted the player.
- fixed: when you kill the final jugularnauts clones, their gibs will be slightly green and see through, much like they look when they are alive.
- fixed: tutorial boxes were too big on the iircade version.
- fixed: tutorials weren’t disappearing when you would pause or quit to the main menu.
- fixed: lasers from players gun were stopping at the jumping jester while he was in midair.
- fixed: killing jugularnauts only gave 10 points in survival mode.
- fixed: when jugularnaut spawned and players game over at the same time, the jugularnaut would get stuck in his shake animation and slide off screen.
- fixed: when players had the “hyper hypo upgrade chip” and the “hyper hypo powerup”, the players sprint was slower than his walk.
- fixed: arrows that point to exits weren’t appearing when the jugularnaut would appear.
- fixed: the cloaked jugulars pins were too hard to see, they were brightened up.
- fixed: in survival mode, countdown still appeared when players were dead.
- fixed: jugularnaut gibs were bouncing off walls, it looked weird.
- fixed: survival countdown was showing when the player would pause during the countdown.
- fixed: level gore was appearing below blood layer when you would start a room.
- fixed: cotton candy cocoons in iircade version made too small of a splat when players ran through them.
- fixed: med kits were spawning on bulkheads.
- fixed: in intro cutscene, the USS Interstellar engines thrusters blast was not lined up properly with the engines.
- fixed: trishot and rapid fire upgrade chips had the wrong sprites.
- fixed: run away taunt was appearing over the pause menu when players ran away and then quickly paused the game.
- fixed: blood was appearing in the middle of explosions when the explosion killed an enemy.
Files
Circus Interstellar 377 MB
Sep 07, 2023
CircusInterstellariircade.zip 394 MB
Sep 07, 2023
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